17th March 2010 - Bethesda Softworks, a ZeniMax Media company, this week announced that it will publish Hunted: The Demon’s Forge, a third-person co-op fantasy action game. Hunted is being developed at inXile Entertainment for the Xbox 360 video game and entertainment system from Microsoft, and PlayStation 3 computer entertainment system and Games for Windows.


inXile Entertainment was founded in 2002 by industry veteran Brian Fargo. During his distinguished tenure in the video game business, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard's Tale, Baldur's Gate, and Fallout. Hunted’s development is being overseen by Fargo while Michael “Maxx” Kaufman serves as the game’s Director. Previously, Kaufman served as Art Director on such titles as Kingpin™: Life of Crime™, Redneck Rampage™ and the award-winning Return to Castle Wolfenstein at Gray Matter.


“We are thrilled to be working with Bethesda Softworks on this upcoming release that takes us back to our roots,” said Brian Fargo, Founder of inXile Entertainment. “Bethesda’s track record speaks for itself and the game we are developing for them is no exception.”


“inXile has an extremely talented team and we couldn’t be more pleased to have them working on one of our upcoming titles,” said Vlatko Andonov, President of Bethesda Softworks.  “We believe gamers will be really excited about what these guys have in store for them.”


In addition to Hunted, Bethesda Softworks’ roster of upcoming games includes Fallout: New Vegas, the next chapter in the blockbuster Fallout franchise being developed at Obsidian Entertainment, Brink, a ground breaking shooter being developed at Splash Damage and RAGE™, the new first-person shooter being developed by id Software.


For more information on Bethesda Softworks and Hunted, visit To learn more about inXile Entertainment please visit




Publisher: Bethesda Softworks

Developer: inXile Entertainment

Release Date: TBA

Platform: Xbox 360 and Playstation 3 systems / Games for Windows

Genre: Third-person Co-op Action



Set in a dark fantasy world, Hunted: The Demon’s Forge is an unforgettable cooperative action game, pitting you and your partner against waves of vicious enemies.  Taking control of either E’lara, a ranged weapon expert, or Caddoc, a master swordsman, you must use a variety of weapons, powerful spells, and cover tactics to battle your way through menacing dungeons, overgrown ruins, and downtrodden towns. Discover secrets and complete co-op-based puzzles whilst exploring the sinister world to discover answers to the game’s deep, dark mysteries.


Story overview:

The dark ages have become corrupted. Heinous creatures have emerged from underground. Townsfolk across the land are disappearing. Upon the promise of their fortune in gold, mercenaries E’lara and Caddoc take on the daunting task of discovering where the innocent villagers have been taken. Their journey will lead them on a dark and twisted path where they will encounter death, slavery, and sacrifice. Travel deep within the world of Kala Moor...and to the secrets of The Demon’s Forge.


Key Features:

- Dark Fantasy Shooter

Powered by the Unreal 3 engine, the world of Hunted comes to life in a third-person dungeon crawl with the intensity and action of a modern-day shooter.


- Co-op at a Distance

Combine E’lara’s ranged attacks with Caddoc’s melee expertise to pull off gruesome co-op kill moves, perform special attacks, and heal one another regardless of where they in relation to one another on the battlefield.  The characters’ differing combat methods allow player strategy to vary from one play through to the next.


- Two Ways to Fight

Wade into the thick of the fight using melee skills, or tactically use cover combat to dispatch hordes of creatures with bows and spells.


- Spell-Powered Combat

Powerful magic spells can be used to boost your partner’s combat effectiveness and even the odds against increasingly formidable enemies.


DEVELOPER INTERVIEW: (inXile Entertainment's Founder - Brian Fargo)


In the press release above, we announced we'll be publishing Hunted: The Demon's Forge -- currently under development by inXile Entertainment. To celebrate the occasion, we've got a developer profile with inXile Entertainment's founder, Brian Fargo. If case you've been under a rock, Fargo has been behind some of the greatest fantasy game franchises of all time including The Bard's Tale, Baldur's Gate, and the original Fallout.


Q: You are the founding father of inXile. What does that entail on a day-to-day basis?

A: The games business is one of the most challenging industries one can get into. But, in my opinion, the best thing about it is that no two days are rarely alike. In general I set the strategic direction for the company. I also work with my production team to make sure that the game(s) we set out to create stay on track and that we are achieving the goals we have set out for ourselves. I am also the face of inXile, so I tend to deal with the outside forces of the company, like handling the press or negotiating contracts.


Q: How did you initially get into the industry? Could you even call it an “industry” back then?

A: Our industry barely warranted being called as such when I first starting making games for a living. All of my hobbies -- from collecting comic books (Heavy Metal being one of my favorites), playing Dungeons and Dragons, reading tons of fiction and programming the computer -- really suited me well for what was to become the games business as we know it today. I think I started in the same way that many people do -- with the simple thought: I can make a better game than the ones I'm playing. It's hard to believe that I have been doing this for nearly 30 years!


Q: What games have you been involved in since?

A: I have been fortunate to have worked on so many games in my career. I founded Interplay and now I have started a new company, inXile Entertainment. My first big hit was the Bard's Tale back in 1985. And, I either produced or executive produced Wasteland, Battle Chess, Castles, Stonekeep, Baldur's Gate, Fallout, Redneck Rampage, the Interplay Star Trek games as well as many others during my career at Interplay.


inXile was formed in 2002 and we produced the Bard's Tale re-imagining and helped popularize Line Rider, Fantastic Contraption and Impossible Quiz. We have also now revealed Hunted: The Demon’s Forge – a fresh take on the dungeon crawlers we grew up on -- which we are developing with Bethesda Softworks.


Q: If you weren’t making games, what do you think you’d be doing today?

A: It's hard to imagine what I might be doing if I wasn't making games. If not creating games, I could see myself in the creative field, perhaps working in film or television. I have always been fascinated by these mediums, and I am always interested in what people find entertaining. Psychology and sociology are also quite interesting to me as both of these elements play a role in any kind of entertainment. Maybe I could have been a shrink ;)


Q: Have you ever considered making a game based on Fargo? Brian Fargo Presents Fargo?

A: My life would certainly qualify as a book or movie at this point. My personal life has definitely not been a normal one and I am speaking to a few authors about helping to write a book on what has proven to be a very dramatic and interesting series of life events. But it would definitely not be a game...I need a game to take me to another place!


I remember when the movie Fargo came out and I was so afraid that there would someone named Fargo in the movie who was a serial killer or deviant, and I would have to hear about it for the rest of my life. Every time I met someone they would say "Oh, like the killer in the movie" or "oh, like the rodeo clown in the movie" or whatever.


Q: Hunted: The Demon’s Forge is a modern take on dungeon crawling action. You’ve been around for a while; are there any other gaming genres you would like to update or bring back?

A: The social networking dynamics of Facebook offer some interesting angles on how to bring back some old genres. I'm still exploring ideas and thoughts with my guys but there are some things there that really interest me. I'm so thankful for the free-to-play, digital download, and social network game opportunities that have popped up over the last years. I love creating big games like Hunted: The Demon's Forge, but it's nice to be able to create smaller games with less pressure so we can experiment a bit. I definitely feel like I want to do more games in the RPG genre to help push it up to the next level.


Q: Played any good games lately?

A: I've been playing a lot of smaller games lately seeing how they handle interface design or gameplay mechanics. Plants vs. Zombies is interesting in how well they balanced and tweaked the tower defense genre. I spent a lot of time with Guitar Hero and Rock Band so I could understand that genre better and I’ve played a lot of Wii Sports to feel the power of the Wii Remote. I tend to play games that I feel I need to understand so that my knowledge base continues to grow – helping keep my ideas relevant. I am always shocked when I hear about game executives not having Facebook accounts.


Q: Favorite game of all time?

A: I don't know if I can pick a best single game of all time as I have had so many great late nights engrossed by so many different games. The original Wizardry series was so addictive and rewarding. I loved the original Zelda series, Alone in the Dark, Realm of the Haunting, Rock N’ Roll Racing, Baldur's Gate, Warcraft 1 and 2, and BioShock to name a few. The game that I put the most hours in by far and away was a game from Shiny/Interplay called Sacrifice. It was a first third person RTS and I loved the team dynamics and visuals of the game. To me that game represented the best of PC gaming.


Q: What else do you enjoy doing in your spare time?

A: My main hobby outside the industry has been in building my dream home. My entire life has consisted of creating things on a monitor but nothing that was tangible. I spent the last 7 years building a house from the ground up, working on every detail from the overall design to picking out interesting antiques…even down to choosing the door knobs. Building a house and making a game have many creative and management similarities except when you build a house there is no hitting the ‘undo’ button! I'm also a huge movie fan, so I spend times with my friends watching all kinds of movies that range from documentaries to Kurosawa to modern stuff.